Limbo
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On Gabrielle Zevin’s ‘Tomorrow, and Tomorrow, and Tomorrow’ and video games as art.
For better & for ill, games can welcome us into another world and show us the choices we would make.
art, bee swarm, Braid, children, computer games, emergent behavior, emergent gameplay, first-person shooters, Gabrielle Zevin, game design, game save files, games, Grand Theft Auto, GTA, Hiron Ennes, jail, jail classes, Jonathan Blow, Leech, Limbo, linear narratives, memory, Minecraft, parenting, Peleg, poetry in jail, Psalmist, Psalmist game, psychological effect of gaming, psychological effect of video games, rumination, Sara Levine, save files, save game files, school, swarming behavior, teaching in jail, teaching poetry in jail, Tomorrow and Tomorrow and Tomorrow, Treasure Island!!!, video game, video game analysis, video game design -
On the historical interpretations deathmatch: Sid Meier’s ‘Civilization 2’ versus Yuval Noah Harari’s ‘Sapiens.’
How do you pick the all-time list of video games? And what does the list tell us about humanity?
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On videogames and moral complicity.
Given that there are critical theory courses discussing Super Mario Brothers, I assume there’s no need to get into the whole “Can videogames be great art?” argument. Presumably almost everyone agrees that the medium can be used to make art. Honestly, I fall into the camp that believes that almost any medium could be used…

