games
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On Gabrielle Zevin’s ‘Tomorrow, and Tomorrow, and Tomorrow’ and video games as art.
For better & for ill, games can welcome us into another world and show us the choices we would make.
art, bee swarm, Braid, children, computer games, emergent behavior, emergent gameplay, first-person shooters, Gabrielle Zevin, game design, game save files, games, Grand Theft Auto, GTA, Hiron Ennes, jail, jail classes, Jonathan Blow, Leech, Limbo, linear narratives, memory, Minecraft, parenting, Peleg, poetry in jail, Psalmist, Psalmist game, psychological effect of gaming, psychological effect of video games, rumination, Sara Levine, save files, save game files, school, swarming behavior, teaching in jail, teaching poetry in jail, Tomorrow and Tomorrow and Tomorrow, Treasure Island!!!, video game, video game analysis, video game design -
On games, tinkering, and gratitude.
By expecting games — and the wider world around you — to have flaws, you can save yourself some heartbreak. Then it’s time to fix ’em.
board game design, board games, Boss Monster, Boss Monster review, card games, depression, dungeon building game, dungeon crawler, expecting flaws in the world, game design, game review, games, house rule, marcowargamer, Midwest Pages to Prisoners Project, optimism, Pages to Prisoners, perserverance, puzzle games, strategy, tinkering, tinkering with board games


