Frank Brown Cloud

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  • On ‘Among Us’ and honesty.

    How is ‘Among Us’ like ‘The Art of Seduction’? They’ll help you learn to get what you want. But I doubt I’ll play again.

    October 3, 2020

    Frank Brown Cloud

    All posts, Video games
    Among Us, Among Us game, Among Us game review, Among Us review, Among Us strategy, Among Us tips, Art of Seduction, bluffing, childhood trauma, consensual roleplay, consent, conspiracy, conspiracy theories, conspiracy theory, Daniel Dennett, deception, emotions, ethical game design, ethics, ethics of computer games, ethics of games, ethics of gaming, ethics of video games, Freedom Evolves, gambling, game, honesty, illusion, InnerSloth, InnerSloth Among Us, Jonathan Blow, lying, lying games, Maria Konnikova, Midwest Pages to Prisoners, mobile game, mobile games, MWPP, Pages to Prisoners, philosophy, philosophy of computer games, philosophy of video games, pick up artist, pickup artist, pickup artists, pickup guides, poker, poker strategy, polyamorous, polyamory, prisoners’ dilemma, privilege, Robert Greene, roleplay, roleplaying, roleplaying games, santa claus, Secret Hitler, seduction, seduction guide, seduction guides, social deduction, social deduction game, social deduction games, The Art of Seduction, The Biggest Bluff, unethical game design
    On ‘Among Us’ and honesty.

Frank Brown Cloud

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