emotions
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A tour of “Newcomb’s Paradox,” in which philosophers who ought to know better argue about the best way to behave in a nonsensical, world-hopping dilemma.
Sometimes, only an irrational choice can help us make the world as good as it could possibly be.
anonymity, anonymous, anonymous action, Blood Test, brains, Charles Baxter, choice, consciousness, Daniel Dennett, emotion, emotions, ensemble behavior of matter, free will, game theory, Hamlet, irrational behavior, irrational choices, irrationality, magical thinking, neural firing, neurons, neuroscience, Newcomb’s Paradox, philosophy, physics, prediction, predictive neuroscience, prisoners’ dilemma, prophecy, quantum computers, quantum mechanics, rational behavior, rational choices, rationality, revenge, Robert Frank, Robert Sapolsky, Roko’s basilisk, Sabine Hossenfelder, science, social opprobrium, storytelling, superposition, The Lion King, The Prisoners’ Dilemma, trust, uncertainty, uncertainty principle -
On ‘Among Us’ and honesty.
How is ‘Among Us’ like ‘The Art of Seduction’? They’ll help you learn to get what you want. But I doubt I’ll play again.
Among Us, Among Us game, Among Us game review, Among Us review, Among Us strategy, Among Us tips, Art of Seduction, bluffing, childhood trauma, consensual roleplay, consent, conspiracy, conspiracy theories, conspiracy theory, Daniel Dennett, deception, emotions, ethical game design, ethics, ethics of computer games, ethics of games, ethics of gaming, ethics of video games, Freedom Evolves, gambling, game, honesty, illusion, InnerSloth, InnerSloth Among Us, Jonathan Blow, lying, lying games, Maria Konnikova, Midwest Pages to Prisoners, mobile game, mobile games, MWPP, Pages to Prisoners, philosophy, philosophy of computer games, philosophy of video games, pick up artist, pickup artist, pickup artists, pickup guides, poker, poker strategy, polyamorous, polyamory, prisoners’ dilemma, privilege, Robert Greene, roleplay, roleplaying, roleplaying games, santa claus, Secret Hitler, seduction, seduction guide, seduction guides, social deduction, social deduction game, social deduction games, The Art of Seduction, The Biggest Bluff, unethical game design -
On storytelling and social justice.
By telling powerful stories with integrity, we might inspire people to help change the world.
activism, addiction, Bloomington, consciousness as storytelling, Dave Eggers, death in jail, emotions, emotions to compel action, framing your own story, Frans de Waal, free will, incarceration, Indiana, jail, jail poetry, Lindsey Badger, mass incarceration, Max Smith, Michelle Brekke, narrative consciousness, neuroscience of consciousness, neuroscience of free will, New Leaf, New Leaf New Life, overcoming trauma, poetry in jail, prison poetry, rationality, restorative justice, storytelling, storytelling and incarceration, teaching kids to be activists, The Bloomingtonian, The Dimension Mill, the neuroscience of storytelling, The Parade, trauma, writing and incarceration, writing and social justice, writing in prison


