computer games
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On Gabrielle Zevin’s ‘Tomorrow, and Tomorrow, and Tomorrow’ and video games as art.
For better & for ill, games can welcome us into another world and show us the choices we would make.
art, bee swarm, Braid, children, computer games, emergent behavior, emergent gameplay, first-person shooters, Gabrielle Zevin, game design, game save files, games, Grand Theft Auto, GTA, Hiron Ennes, jail, jail classes, Jonathan Blow, Leech, Limbo, linear narratives, memory, Minecraft, parenting, Peleg, poetry in jail, Psalmist, Psalmist game, psychological effect of gaming, psychological effect of video games, rumination, Sara Levine, save files, save game files, school, swarming behavior, teaching in jail, teaching poetry in jail, Tomorrow and Tomorrow and Tomorrow, Treasure Island!!!, video game, video game analysis, video game design -
On empathizing with machines.
With sufficient power to pursue its goals, an AI might destroy the world. But then, we’d probably do it too.
AI, algorithm, apocalypse, artificial intelligence, Burt Helm, computer games, decision-making, empathy, end of the world, ethics, Facebook, Facebook advertising, Facebook algorithm, Frank Lantz, goals, GPS, Grand Theft Auto, GTA, Guantánamo, machines, money, morality, neural networks, paperclips, philosophy, the algorithm, tools



