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Frank Brown Cloud

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Braid

  • On Gabrielle Zevin’s ‘Tomorrow, and Tomorrow, and Tomorrow’ and video games as art.

    For better & for ill, games can welcome us into another world and show us the choices we would make.

    March 21, 2023

    Frank Brown Cloud

    Book reviews, Video games
    art, bee swarm, Braid, children, computer games, emergent behavior, emergent gameplay, first-person shooters, Gabrielle Zevin, game design, game save files, games, Grand Theft Auto, GTA, Hiron Ennes, jail, jail classes, Jonathan Blow, Leech, Limbo, linear narratives, memory, Minecraft, parenting, Peleg, poetry in jail, Psalmist, Psalmist game, psychological effect of gaming, psychological effect of video games, rumination, Sara Levine, save files, save game files, school, swarming behavior, teaching in jail, teaching poetry in jail, Tomorrow and Tomorrow and Tomorrow, Treasure Island!!!, video game, video game analysis, video game design
    On Gabrielle Zevin’s ‘Tomorrow, and Tomorrow, and Tomorrow’ and video games as art.
  • On the historical interpretations deathmatch: Sid Meier’s ‘Civilization 2’ versus Yuval Noah Harari’s ‘Sapiens.’

    How do you pick the all-time list of video games? And what does the list tell us about humanity?

    November 30, 2015

    Frank Brown Cloud

    All posts, Psychology, Video games
    agriculture, best computer games, best video games, Braid, Cave Story, Civ 2, Civilization, Civilization 2, co-operation, cooperation, game philosophy, Harari, history, Limbo, Myth 2, Noah Harari, roguelike, Sapiens, save feature, teleology, videogames, Yuval Noah Harari
    On the historical interpretations deathmatch: Sid Meier’s ‘Civilization 2’ versus Yuval Noah Harari’s ‘Sapiens.’

Frank Brown Cloud

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