Frank Brown Cloud

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atrocities

  • On storytelling in games.

    Of course games can be art! There are certain stories, like tales of moral complicity, that games tell better than any other form of media.

    January 25, 2019

    Frank Brown Cloud

    All posts, Book reviews, Psychology
    45, Abu Ghraib, atrocities, board game design, board games, Bruce Weigl, computer games, console games, Donald Trump, experiental art, fascism, fighting fascism, following orders, game design, games as art, Grand Theft Auto, Grand Theft Auto as art, GTA, Life on Mars, Marco Arnaudo, marcowargamer, Milgram Experiment, moral complicity, moral depravity, moral failure, multimedia art, narrative potential of games, politics, PotUS, psychology, psychology experiments, psychology experiments as role-playing games, Rockstar Games, Rockstar North, role playing, RPG, second person novels, Secret Hitler, Stanford Prison Experiment, storytelling in games, Storytelling in the Modern Board Game, The Soldier’s Brief Epistle, torture, torture in Grand Theft Auto, Tracy K Smith, Tracy Smith, Trump, war crimes
    On storytelling in games.

Frank Brown Cloud

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